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Combat System

Combat

When words fail, cards fly. Combat in Deck of Adventures is turn-based, tactical, and driven by the same Target Card system as skill checks.

Turn Order

At the start of combat, each player draws cards equal to their Agility Modifier. The highest card goes first. If you draw multiple cards, you choose which becomes your Target Card for enemies to attack.

Turn Order Example

Rivet (Martial)K♠ — Goes First
Enemy Soldier10♣
Verse (Caster)7♦
Whisper (Support)4♥ — Goes Last

Ties are broken by suit in reverse alphabetical order: Spades → Diamonds → Clubs → Hearts

Strategy Tip: Your turn order card becomes your Target Card! Higher cards mean going first but are easier for enemies to hit. Choose wisely if you draw multiple.

Action Economy

On your turn, you have several types of actions available. Managing your actions effectively is key to victory.

MAJOR ACTION

Attacks & Powers

Make a weapon attack or use a Power. This is your primary way to deal damage or create major effects.

MINOR ACTION

Maneuvers & Knacks

Quick abilities like Dash (move extra), Shove (push enemy), or use your innate Knack ability.

FREE ACTION

Simple Actions

Talking, opening an unlocked door, or glancing around. Anything fast that doesn't require a check.

REACTIONOnce per round

Triggered Abilities

Special abilities that trigger in response to something. Can be used on any turn, including yours.

Attacks & Suited Damage

When you attack, draw cards equal to your weapon's modifier and aim for the enemy's Target Card. On a hit, the suits you drew determine your damage!

4
damage
3
damage
2
damage
1
damage

Damage Calculation Example

1

You attack with Strength +2, drawing 4♦ and 7♣

2

Enemy Target Card is 6♠. The 7♣ is closest (DR 1) — Full Success!

3

Add up suited damage: ♦(3) + ♣(2) = 5 damage!

Face Card Bonus

Jack, Queen, and King add +1 suit damage to their normal suit value.

Ace Effect

When you draw an Ace, keep it as a temporary Power Card!

Partial Success (DR 3): You hit, but damage is halved (round up). A 5 damage hit becomes 3 damage on a partial success.

Damage Calculator

Click to reveal the enemy's Target Card

Enemy Target Card
Click
Your Attack Cards

Armor & Defense

Your Armor reduces incoming damage. Different roles start with different armor types, and shields provide additional protection.

Armor TypeDamage ReductionTypical Roles
Light1Caster, Support
Medium2Martial, Defender
Heavy3Special abilities only
Shield+1Defenders start with one

Common Reactions

Everyone has access to these universal reactions. They cost Power Cards but can turn the tide of battle.

Top Deck

1x Red Card

When an ally draws a save card, you may draw a card from your check deck to replace it.

Suit Yourself

1x Black Card

After any card is drawn (ally or enemy), draw a suit from your deck and change the target card's suit to match.