Core Mechanic

Making Checks

The Target Card System is the heart of Deck of Adventures. Instead of rolling dice, you draw cards and try to match a target—the closer you get, the better you do.

The Target Card System

Think of the Target Card as a bullseye on a dartboard. When you attempt something uncertain, the GM draws a Target Card from the Table Deck. You draw from your Action Deck and compare the value—the closer you are, the better your result.

Example: Target Card is Ace of Spades

A
DR 0: AceDR 1: K or 2DR 2: Q or 3DR 3: J or 4

Key Insight: Distance wraps around! An Ace is only 1 away from both a King (going up) and a 2 (going down). The deck forms a circle, not a line.

Draw Range (DR) Results

The Draw Range (DR) is the difference between your drawn card and the Target Card. Deck of Adventures uses a fixed system—you always know what each DR means.

Draw RangeResult
DR 0Major Success
DR 1-2Full Success
DR 3Partial Success
DR 4+Failure

DR 0: Exceptional outcome!

DR 1-2: Achieve your goal without compromise.

DR 3: Success with a cost or complication.

DR 4+: The attempt doesn't work.

Skill Modifiers & Drawing More Cards

Your character has Skills tied to Attributes. When you make a check, you draw cards equal to your Skill Modifier. More cards means more chances to hit that bullseye!

Example: Picking a Lock

1

The GM sets a Target Card: 7 of Hearts

2

Your character has Finesse +3 (high Agility)

3

You draw 3 cards: 4♦, 9♣, 6♠

The 6♠ is closest (DR 1 from 7). Full Success!The lock clicks open.

Higher Skill = Better Odds

A Skill Modifier of 1 gives you one shot. A modifier of 4 gives you four cards to find the best one.

Best Card Wins

When you draw multiple cards, only the closest one to the Target Card counts.

Critical & Perfect Success

When you hit DR 0 (exact value match), that's a Critical Success. But if your card also matches the Target Card's suit? That's a Perfect Success—the best possible outcome!

🎯Critical Success

DR 0 — Exact value match
Example: Draw a 7♣, Target was 7♥

Bonus: Make 1 Bonus Draw
Perfect Success

DR 0 + Same Suit
Example: Draw 7♥, Target was 7♥

Bonus: Bonus Draws = Attribute Modifier

Perfect Success in Combat

⚔️

Attack Draws: On a Perfect Hit, make Bonus Draws equal to the attribute modifier used for the attack.

🃏

Optional Rule: A Perfect Success may also award an additional Power Card to the Table.

Practice Makes Perfect

Try the Carnival tutorial to practice drawing for Target Cards in a fun, interactive way.