Attributes & Skills
Six Attributes define your character's core capabilities. Each Attribute governs one or two Skills, which determine how many cards you draw for related checks.
How Attributes Work
Each Attribute has a modifier (typically 0-4). This modifier determines:
Skill Checks
Draw more cards for related skills
Saves
Draw more cards on related saves
Abilities
Power certain attacks and effects
The Six Attributes
Strength
Physical power, endurance, and force
Associated Skills
Raw force—lifting, breaking, pushing
Running, climbing, jumping, swimming
Used For
Melee attacks, feats of strength, Strength saves
Agility
Physical coordination, balance, and bodily control
Associated Skills
Precise movements—lockpicking, sleight of hand
Moving unseen and unheard
Used For
Turn order, ranged attacks, Agility saves
Vitality
Health, toughness, and resilience
Associated Skills
Enduring hardship—resisting fatigue, staying conscious
Identifying ailments, treating wounds, stabilizing the Unfolding
Used For
Hit Points, poison/disease saves, healing
Intelligence
Logic, memory, and learning
Associated Skills
Recalling information, arcane/history/nature lore
Searching for clues, analyzing evidence
Used For
Caster abilities, research, puzzle-solving
Intuition
Instinct, perception, and insight
Associated Skills
Noticing details, sensing danger, reading people
Creating items, navigating terrain, practical skills
Used For
Spotting ambushes, sensing lies, Support abilities
Conviction
Willpower, leadership, and presence
Associated Skills
Entertaining, inspiring, dramatic displays
Persuading, deceiving, intimidating others
Used For
Save DCs you impose, mental saves, leadership
All 12 Skills at a Glance
| Skill | Attribute | Common Uses |
|---|---|---|
| Finesse | Agility | Lockpicking, pickpocketing, precise work |
| Stealth | Agility | Sneaking, hiding, tailing |
| Performance | Conviction | Entertaining, inspiring, acting |
| Sway | Conviction | Persuading, deceiving, intimidating |
| Knowledge | Intelligence | Recalling lore, arcana, history |
| Investigation | Intelligence | Searching, analyzing, deducing |
| Detection | Intuition | Spotting, sensing, reading people |
| Craft | Intuition | Creating, repairing, navigating |
| Brute | Strength | Lifting, breaking, forcing |
| Athletics | Strength | Running, climbing, jumping |
| Grit | Vitality | Enduring hardship, staying conscious |
| Medicine | Vitality | Treating wounds, stabilizing the Unfolding |
Primary Attributes by Role
At character creation, each Role chooses one of two Primary Attributes. This choice shapes your character's strengths and playstyle.
Choose your fighting style:
Agility or Strength
Choose your power source:
Intelligence or Conviction
Choose your defensive focus:
Strength or Vitality
Choose your support style:
Intuition or Conviction