Adventures
One-shot story hooks and full adventures ready to run. Click any adventure for full details, NPCs, and rewards.
GMs Only — Spoilers Ahead!
These pages contain full adventure details, plot twists, and secrets. Players should keep out to preserve the surprise!
The Papyrus Pauper
The introductory adventure—welcome to the Carnival!
The Metal Bison Calf
Protect metal bison calves from poachers seeking their valuable liquid metal horns.
Head of the Beast
Hunt the legendary Diamondback, or protect it from poachers.
The Assembly Depths
Infiltrate a defunct factory turned thief hideout and confront a rogue tinkerer.
Unfurl the Cardstock Killer
Track down a serial killer stalking the streets of Carnival City.
The Embassy Job
Infiltrate the Embassy to find dirt on a troublesome Face card.
Running Adventures
Most one-shots run 2-4 hours. The Papyrus Pauper has both 2-hour and 4-hour versions with built-in tutorials.
These are starting points. Adjust creature counts, add complications, or flip the narrative perspective to keep things fresh.