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Diamond HighlandsLevel 3
The Assembly Depths
Infiltrate a defunct factory turned thief hideout and confront a rogue tinkerer.
PuzzleDungeonBoss Encounter
Background
A former point of industry and power in a previous reshuffle, now left as a largely defunct manufacturing facility where a rogue tinkerer operates a Plastic thieves guild.
Quest Hook
"The Plastic thieves have been raiding merchant caravans in the Diamond Highlands. Track them to their lair and put an end to their operation."
Key NPCs
- Summoner Boss (Level 5)
- Plastic Thief scouts
Key Encounters
- Block Golem
- Super Turret
- Smaller Turrets
- Automaton Guards
Quest Rewards
- Master Blueprint - Assemble an animated item from raw materials once per day
Potential Loot
- Clubs Shield (+2 armor on reaction)
- Plastic Insignia (command dying minion to attack)
- Lightning Rod (convert damage to Lightning, +2 suits once per rest)
- Tinkerer's Tools (manipulate materials once per quick rest)
GM Notes
This adventure hook is a starting point. Adjust encounter difficulty based on party composition and current resources. Consider adding environmental hazards or time pressure to increase tension.